3D Graphics Artist I

Location
Oviedo, Florida
Salary
Open
Posted
Dec 27, 2018
Closes
Feb 25, 2019
Ref
3DGA1-102618-1#OJ--ProActive.2
Industry
Aerospace, Technology

Job Summary:

The Multiple Reconfigurable Training System (MRTS) 3D Graphics Artist (Entry Level) is expected to apply industry standard (e.g., AS9100d, CMMI, Waterfall, Spiral and Agile development methods) analysis, design, and development techniques to design and develop complex visual content for trainers.

Essential Duties and Responsibilities:

  1. Analyzes specifications to derive graphics/visual content requirements. Ability to use requirements management tools (e.g., DOORS and Microsoft Team Foundation Server (TFS)).
  2. Works independently to design and develop efficient graphics/visual content (e.g., models and environments) using appropriate tools (e.g., Modo, 3dsMax, Maya, Photoshop CC, Substance, Marmoset, and Unity) that fully satisfy the allocated and derived requirements for appearance, behavior, and performance.
  3. Apprises supervisor of progress on milestones associated with each assigned task using formal periodic reports.
  4. Prepares the documentation, data, and presentation material needed to support design reviews. Successfully and succinctly presents technical information to all personnel levels.
  5. Demonstrates strong coordination, organization, and communication abilities and the ability to work under pressure and time constraints. Ensures timely completion of assigned tasks and correctness of deliverables.
  6. Supports quality control and configuration management of visual content, and the integration of visual content with interoperating software components.
  7. Supports the delivery of assigned items required by the Technical Support Data Package and the Contract Data Requirements List (CDRL). Assists technical writers with documenting visual contents design, interfaces, and use.

Non-Essential Duties and Responsibilities:

  1. Supports new business proposal efforts.
  2. Supports research and development as an individual and/or team member.
  3. Performs all other duties as assigned.

Basic Requirements (Competencies): :

Education / Experience:

Requires Bachelors degree or equivalent education and experience up to three (3) years of directly related modeling experience for image generators and game engines (e.g., Unity, Unreal, VBS2, and Cry Engine) in simulation and training systems.

Capable of obtaining and maintaining US Department of Defense (DoD) secret security clearance. U.S. Citizenship is required.

Computer Skills:

Advanced Level:

To perform this job successfully, an individual should have knowledge of MS Office products including Word, Excel, and PowerPoint. Additionally, must be knowledgeable of a variety of design, and development software to facilitate development of designs and maintaining varying complexities of software, hardware and documentation. Use of the Internet.

Functional Knowledge:

Must have a thorough understanding of computer architectures and operating systems, game engine design, 3D modeling/animation techniques and workflows, texture baking, physically based rendering technology, the use of configuration management tools (e.g., Subversion and AccuRev) and requirements analysis/management tools (e.g., DOORS, TFS).

Must be capable of supporting technical and budget documentation and making presentations to management and customers.

Must be able to create diverse standalone or integrated documents or reports with varying complexities to support program operations, financial reporting, human resources reporting and analysis, or other required business documents as needed.

Customer Service Expectations (Summary):

To perform this job successfully, an individual should be able to communicate clearly and persuasively through oral or written form; is guided by common interpersonal courtesies, security protocol, professional, and technical vernacular in oral and written communications in the workplace. Manage difficult or emotional customer situations and personal emotions, and responds promptly to customer technical requirements. Listens, solicits feedback, integrates viable ideas of others in problem solutions, and takes initiative to build positive customer relationships. Participate in group meetings and may facilitate business related presentations.

Reasoning Ability:

To perform this job successfully, an individual should be able to define problems, collect data, establish facts, draw valid conclusions, and solve technical problems. Ability to interpret an extensive variety of technical instructions from oral, mathematical, narrative, or diagram form including abstract visual and concrete variables. Must possess an ability and willingness to learn new processes, software and techniques, and apply them consistently. May work independently, or with moderate to limited supervision based on experience level.

Work Environment:

The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

While performing the duties of this job, the employee may be exposed to and may work near moving mechanical parts/or with electrical components. The employee may be exposed to moderate noise levels, vibration, or virtual motion simulations.

Physical Demands (Summary):

The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

1. Walking / Stooping: Generally, required intermittently on a regular basis throughout the work day within a combination of office, engineering, or simulated training or quasi production settings.

2. Lifting / Bending: Generally, required intermittently throughout the work day within a combination of office, engineering, or simulated training or quasi production settings.

3. Vision (Close / Distance / Peripheral): Generally, required to work with close/peripheral vision on a regular basis. Distance vision required periodically. Ability to adjust focus.

4. Manual Dexterity: Able to use hands to finger, handle, or feel; reach with hands and arms; use computer, office equipment/supplies, and related technology tools.

5. Hearing: Ability to hear oral instructions, presentations and have awareness of noise level within work setting. Noise level exposure may vary from relatively low to moderate depending on location setting and work being performed.

6. Travel (Auto / Plane / etc.): Travel locally or out of the area to conduct business/training, or conferences as required via most efficient mode of transportation as authorized.